Out of the Abyss

Velkynvelve Prison Break
Session II

Date: 27 Uktar 1489DR

After escaping their cell, the prisoners took the fight to the guards outside of it and managed to break into the initial watch-tower which had a direct view into their cell. After clearing the watch-tower of Drow they investigated the upstair floor to discover an armoury containing weapons and armour. Unfortunately however it did not contain the gear that had been confiscated from them upon their arrival.

Jorlan, the scar faced drow, requested that he be let go now that they had escaped their cell and revealed that he was planning to let them escape anyway in order to make his superior officer, Shoor, look incompetent in the eyes of Mistress Ilvara. The group however felt that it was safer to keep Jorlan close.

The group then devised a plan to await the upcoming guard changed and ambush the fresh set of guards. This went mostly quite smoothly aside from one managing to escape. Garth and Aerleth scouted up ahead to see if they may be able to steal food and provisions from the kitchen but quickly returned, believing the numbers to be too great to succeed undetected.

The group repeated the same plan as before except this time, with the knowledge of the escaped drow, the reinforcements were much more prepared and brought with them Shoor, the leading officer of the drow forces in Velkynvelve.

After an intense fight, Shoor was slain. The group plotted to repeat the exact same plan once more to eliminate the remaining forces of Velkynvelve before heading on their way to Sloobludop – where they might be able to find themselves a boat to cross The Darklake.

The final group of drow approached the watch-tower. They weren’t however without their own surprise. A priestess of Lolth

Prisoners of the Drow
Session I

26 Uktar (The Rotting) 1489DR

Captured by the Drow! Cole, Garth, Tobias, Kvothe and Aerleth found themselves prisoner in a Drow Outpost in the depths of the Underdark – an outpost commanded by Mistress Ilvara of House Mizzrym.

Left with no beds or comforts, stripped of all but their undergarments and manacled. Along with their other bizarre fellow prisoners they were all quickly and frequently put to work on menial tasks. In fact the tasks were little more than an opportunity for the Drow to keep their slaves busy and show their dominance.

An initial attempt yielded little results though what it did earn the prisoners was a lack of food for the day.

As part of the groups tasks for the day, a couple of them were accompanied by Ront (an orc bully) and Eldeth Feldrun (a female shield dwarf) to rebuild a wall near a waterfall passing through the outpost – a wall that they had been attempting to build since their arrival. The problem of course that every time it neared completion, their Drow captors would knock it down and demand that they start again.

Ront’s attempts at contribution were below par and so Eldeth, in an attempt to be helpful what with her race’s affinity for stonework, began to make adjustments to his work. Ront quickly became angry and despite the group’s efforts to calm him he attempted to begin a rampage.

He was quickly subdued. In a show of dominance, the drow poisoned him with coated crossbow bolts leaving him defenceless, they bound him and threw him from the cliffs of the outpost into the net of webbing below. The group were made to watch as giant spiders tore him apart.

Overnight Cole and Garth both had peculiar dreams. Garth dreamed of the twisting caverns of the Underdark whilst pursuing his sister only to find the corpse of his mentor, his throat slit and the wounds infested with maggots. Cole also dreamed of the twisting caverns and dreamt that he became trapped within them. A familiar female voice offered words of encouragement before oily tentacles wrapped themselves around him dragging him into the darkness.

27 Uktar 1489DR

The group awoke and quickly began plotting their means of escape. Shuushar the Awakened a kuo toa, fellow prisoner and pacifist insisted in having no part in any violence that would ensue. Stool, the myconid sprout who shared the cell with the group (and allowed them all to communicate telepathically via his spores) befriended Garth an expressed his desire to return home to his family in the Neverlight Grove.

The group quickly came to a consensus that well timed unison could allow them to over-power their captors in order to make their getaway. As the scar faced drow entered the cell to deliver their daily meal of fungal broth, flanked by two of his Quaggoth bodyguards, the group leapt into action. They knocked the two Quaggoth out, restrained the scar faced Drow, picked him up and charged out of the door of the cell…

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.